AI Insights · Timothy · July 2022
Top 5 iOS Golf Games in the US for Q2 2022
The top iOS golf games in the US saw varied performance in Q2 2022, with notable shifts in weekly downloads, revenue, and active users. Discover the trends for Ultimate Golf!, Golf Rival, Golf Battle, WGT Golf, and Golf Clash.
In Q2 2022, the top 5 golf games on iOS in the United States demonstrated distinct trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of Ultimate Golf!, Golf Rival - Multiplayer Game, Golf Battle, WGT Golf, and Golf Clash - Golfing Simulator.
Ultimate Golf! from Miniclip.com saw a steady increase in weekly revenue, peaking at around $306K in the last week of June. Weekly downloads also showed a positive trend, reaching approximately 45K in mid-June. Active users increased from about 248K at the start of the quarter to nearly 358K by the end.
Golf Rival - Multiplayer Game by Zynga Inc. experienced fluctuating weekly revenue, with a high of approximately $462K at the end of June. Weekly downloads saw a decline, starting at about 67K in late March and dropping to around 14K by the end of June. Active users decreased from around 487K to about 325K over the quarter.
Golf Battle, also by Miniclip.com, had a consistent weekly revenue trend, peaking at approximately $60K in the final week of June. Weekly downloads remained stable, averaging around 18K to 20K towards the end of the quarter. Active users fluctuated, starting at about 124K in late March and reaching around 173K by the end of June.
WGT Golf from WGT exhibited a stable weekly revenue pattern, peaking at around $121K in mid-April. Weekly downloads showed a slight increase, reaching approximately 21K in early June. Active users grew from about 60K at the start of the quarter to around 80K by the end.
Golf Clash - Golfing Simulator by Electronic Arts saw significant weekly revenue, peaking at approximately $1.06M in mid-April. Weekly downloads increased steadily, reaching about 15K by the end of June. Active users showed a slight decline, starting at around 92K in late March and ending with approximately 103K in June.
For more insights and detailed data on app performance, visit Sensor Tower.